E. Philip Saunders College of Business
MS in Innovation Management
Innovation can be defined as the introduction of something new. It represents the transformation from creative genius to new products, processes, or services. As such, effectively managing innovation is an essential organizational ability that must be mastered in order to develop new technologies quickly and capitalize on opportunities before the competition – in other words, to realize a competitive advantage.
The Saunders College of Business MS in Innovation Management enables graduates to successfully anticipate, prepare, plan, and navigate changing markets and customer demands by building on a student's work experience in the areas of new product or service development, marketing management, product or project management, R&D management, or strategic planning. By studying the latest techniques and methods to maximize cooperation, communication, and the coordination of resources across traditional corporate silos, students will identify what their organizations require in order to create, foster, and lead continuous innovation.
Full-time students must begin their studies in the fall to complete the program in 12 months.
Curriculum
Utilizing the vast array of resources and capabilities from the Saunders College of Business, the B. Thomas Golisano College of Computer and Information Sciences, and the College of Science, the MS in Innovation Management’s unique and highly multidisciplinary curriculum integrates practical, hands-on engineering, technology, and business management with course work in creativity, commercialization, and entrepreneurship. The program requires students to complete 46/48 quarter credit hours consisting of five required business courses, two Innovation Courses, a four course sequence in one of five technology specialization areas (Bioinformatics, Game Programming, Game Design, Software Project Management, or System Security), and a Capstone experience.
Four Technology Specialization Courses from one of the following disciplines:
| Business Required Core: | ||
| 0101–703 | Accounting For Decision Makers | |
| 0102–740 | Organizational Behavior & Leadership | |
| 0102–742 | Introduction To Technology Management | |
| 0105–761 | Marketing Concepts | |
| 0106–744 | Project Management | |
| 0102–795 | Innovation Management Capstone | |
| Choose two from the following Innovation Courses: | ||
| 0105–778 | Commercializing New Products | |
| 0102–720 | Entrepreneurship And New Venture Creation | |
| 0102–761 | Managing Research & Innovation | |
| Technology Specialization Courses: | ||
| Four Technology Specialization Courses from the disciplines listed below | ||
Bioinformatics
| 1001–725 | Ethics Bioinformatics | |
| 1001–759 | Special Topics | |
| 1001–722 | Bioinformatics Seminar | |
| 0102–795 | Innovation Management Capstone |
Game Programming
| 4004–746 | Prog Interact Multimedia | |
| 4002–734 | 2d Graphics Programming | |
| 4002–735 | 3d Graphics Programming | |
| 4002–836 | Game Engine Design & Dev |
Game Design
| 4004–731 | History Comp Games | |
| 4004–728 | Interactive Narrative | |
| 4004–732 | Game World Design | |
| 4002–793 | Legal Aspects Game Dev |
Software Project Management
| 4002–752 | Themes Sftwre Dev & Mgmt | |
| 4002–830 | Project Management | |
| 4002–831 | Process Management | |
| 4002–820 | Econ Of Software Dev |
System Security
| 4005–761 | Computer Graphics I | |
| 4055–780 | Computer System Security | |
| Choose two from the following: | ||
| 4005–755 | Neural Net & Mach Learn | |
| 4055–760 | Com Vir And Mal Sftwr | |
| 4055–841 | Adv Computer Forensics | |
| 4055–863 | Protocol Design & Impl | |
| 4055–882 | Enterprise Security | |
For more information on this program call 585-475-7935 or send us an email.
When you are ready to apply, you can do so through the RIT Office of Admissions for Graduate Programs.